
Insignia
Game development, methodology and graphic design
Insignia is a gamified learning experience for teenagers and adults that explores communication and group dynamics through interactive play. The concept behind the game won the Erase Indifference Challenge organised by the Auschwitz Foundation.
Through a collaborative and creative process to reimagine their community and create the foundations for its future, unexpected group dynamics begin to emerge, challenging participants’ assumptions and the decisions they make.
Insignia is ideal for groups of 9 to 27 participants in educational settings, youth work and group facilitation.















